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Automating Invention is Robert Plotkin's blog on the impact of computer-automated inventing on the future of invention and patent law.

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June 29, 2009

GA Gaming Coming to the App Store

Genetic algorithms (GA) have entered into the video game arena with Firemint's new highly anticipated Real Racing simulator, soon to be launched for the iPhone. Rather than using the traditional hardcoded method where drivers in the game are programmed to get better and better, Real Racing uses GAs to simulate more life-like opponents.

"What is great about genetic algorithms (GA) is that they produce AI that is much smarter, but also more human like," explains Firemint CEO Rob Murray. "What isn't so good (as we have discovered) is that just like good human players, they misbehave and find exploits."

Examples of these exploits include driving on the grass at high speeds and entering curves without braking and then bouncing off the racetrack walls. Firemint has had to address these issues, just as real race officials often have to reign in real race drivers. The fine tuning required for Real Racer's GA has led to a delay in its release, but there is the promise of a heightened gaming experience.

Posted by BlogAuthor1 at June 29, 2009 7:01 PM
category: Artificial Invention | Evolutionary Computation


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