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November 16, 2008

Gamers Solve Problems in Science and Computing

New Scientist reports on an expanding breed of online games that use human problem-solving skills to make progress on cutting-edge problems in science and computing.  For example, the puzzles at www.fold.it require players to manipulate 3D structures to fit into the smallest possible space.  The web site uses the solutions provided by users to help scientists learn about how proteins fold in the real world.

This and other examples provided in the article are examples of ways in which clever uses of distributed computing are increasingly combining software with human problem-solvers to leverage and combine the strengths of each, and to achieve results that could not have been obtain by either computers or humans individually.

Posted by Robert at November 16, 2008 5:56 PM
category: Artificial Invention | Design & Engineering


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