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Automating Invention is Robert Plotkin's blog on the impact of computer-automated inventing on the future of invention and patent law.

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August 3, 2008

Computer Game Opponents Evolve

Steffen Priesterjahn and others at the University of Paderborn in Germany have used evolutionary algorithms to generate smarter computer players for the game Quake 3. They generated a set of players which played with an initial set of strategies, then played them against the standard computer opponent. The strategies of the best-performing players were combined (mated) with each other to produce offspring, some of which were also mutated. After multiple generations this evolutionary process created computer players that were significantly more difficult for human players to beat.

Posted by Robert at August 3, 2008 6:30 AM
category: Artificial Invention