About This Blog
Automating Invention is Robert Plotkin's blog on the impact of computer-automated inventing on the law (primarily patent law). The blog also explores the implications of computer-automated inventing for creativity, ethics, and high-tech industry.
Categories
Links
Blogs
- 271 Patent Blog
- BLOG@IP::JUR
- Boalt IP Blawg
- Epistasis Blog
- Evolutionary Computation
- Genetic Argonaut
- IlliGAL Blog
- Invent Blog
- The Long Tail
- IP Newsflash
- The Open Road
- Patent Pending
- Peer to Patent
- The Singularity Institute
- Promote the Progress Blawg
Technology & Policy
- Berkman Center for Internet and Society
- Computer Professionals for Social Responsibility
- Electronic Frontier Foundation
- MIT STS Program
- Samuelson Law, Technology, and Public Policy Clinic
- Stanford Law School Center for Internet and Society
- U.S. Public Policy Committee of the Association for Computing Machinery
Resources (Law)
- Bitlaw
- European Patent Office
- Software Patent Institute
- Software Patents vs. Parliamentary Democracy
- United States Patent and Trademark Office
- World Intellectual Property Organization
Resources (Technology)
- Genetic-Programming.org (John Koza)
- Introduction to Genetic Algorithms
- Genetic Algorithms Archive
- Genetic Algorithms and Artificial Life Resources
- Genetic Programming FAQ
- Genetic Programming Bibliography
- Generative Programming
- HDL Page
- NASA Evolvable Systems Group
- Evolvable Hardware (Los Alamos National Laboratory)
- Evolvable Hardware (University of Oslo)
Commercial Applications
- Affinnova, Inc.
- Icosystem Corporation
- Imagination Engines, Inc.
- Matrix Advanced Solutions Ltd.
- Natural Selection, Inc.
- NuTech Solutions
- Quantum Leap Innovations
- Red Cedar Technology
- TenFold Corporation
People
- Sion Balass
- Peter J. Bentley
- Hans-Georg Beyer
- Eric Bonabeau
- Ralph Clifford
- David Davis
- David Fogel
- James Foster
- David Goldberg
- Erik Goodman
- J. Storrs Hall
- Andrew Hodges’ Alan Turing Site
- John Holland
- Gregory Hornby
- Lorenz Huelsbergen
- John Koza
- Ray Kurzweil
- Hod Lipson
- Jason Lohn
- Julian Miller
- James Moor
- Daniel H. Pink
- Jordan Pollack
- Joe Rothermich
- Karl Sims
- Daniel H. Pink
- Lee Spector
- Stephen Thaler
- Adrian Thompson
- Marcel Thuerk
- Christof Teuscher
- Andy Tyrell
- Tina Yu
Philosophy
Search
Recent Entries
- Quotation Day at Automating Invention
- U.S. Patent Office to Expand and Extend "Peer to Patent"
- Robot Design for the Masses
- Open Source Isn't Only for Software
- Does "Openness" Lead to More Innovation?
- Two Heads (One Silicon, One Carbon) Are Better Than One
- Software (Re)Invents the Wheel
- See Evolved LEGO Structures in Action
- Combining Real and Simulated Evolution for Aircraft Design
- Computer Game Opponents Evolve
Archives
« July 2008 | Main | September 2008 »
August 30, 2008
Quotation Day at Automating Invention
A tool is but the extension of a man's hand, and a machine is but a complex tool. And he that invents a machine augments the power of a man and the well-being of mankind.
-- Henry Ward Beecher
Our inventions mirror our secret wishes.
-- Charles H. Duell
Discovery consists of seeing what everybody has seen and thinking what nobody else has thought.
-- Jonathan Swift
To invent, you need a good imagination and a pile of junk.
I have not failed. I've just found 10,000 ways that won't work.
Genius is 1% inspiration, 99% perspiration.
-- Thomas A. Edison
Posted by Robert at 12:04 AM
| Comments (0)
category:
Miscellaneous
August 27, 2008
U.S. Patent Office to Expand and Extend "Peer to Patent"
The U.S. Patent and Trademark Office (USPTO) plans to extend the duration and expand the scope of the "Peer to Patent" pilot program, which provides a kind of peer review for pending patent applications. So far, 31 patent applications have been examined under the relatively new program, which has been extended by another twelve months and will now include business method patent applications in addition to computer-related patent applications.
Posted by Robert at 6:00 AM
| Comments (0)
category:
Intellectual Property Law
August 24, 2008
Robot Design for the Masses
If you've ever dreamed of designing your own robot but you don't know anything about electronics, at least two options are available for you today:
- Qwerk, which Professor Illah Nourbakhsh of Carnegie Mellon University says will "democratize robot design for people intimiedated by current techniques and parts"; and
- iRobot's Robot Development Kit -- the name says it all.
Posted by Robert at 6:00 AM
| Comments (0)
category:
Design & Engineering
August 21, 2008
Open Source Isn't Only for Software
"Open source" isn't necessarily followed by "software" anymore. Now there's open source hardware, which usually refers to "the release of schematics, design, sizes and other information about the hardware." The philosophy of open source has already been applied to designs for hardware including CPUs, graphics cards, MP3 players, and even entire computers.
Posted by Robert at 6:00 AM
| Comments (0)
category:
Technology Industry
August 18, 2008
Does "Openness" Lead to More Innovation?
Kevin Boudreau has written an interesting paper on the question of whether making a platform "open" leads to more innovation than leaving it closed. His nuanced conclusions are worthy of attention in light of more frequent claims that purely open or closed models are the best way to promote innovation.
Posted by Robert at 6:00 AM
| Comments (0)
category:
Technology Industry
August 15, 2008
Two Heads (One Silicon, One Carbon) Are Better Than One
Using computers to automate inventing does not mean that humans become irrelevant. To the contrary, the most effective kinds of invention automation often involve cooperation between human and computer, a partnership in which each member does what it does best. Interactive evolutionary computation strives to take advantage of such synergies.
Louis von Ahn has developed a specialty in creating computer games which double as human-computer teams for solving problems that neither could solve by itself, such as:
- The ESP Game, which shows the same image to two people and requires them to type in a word describing it, ostensibly to read each others' minds, but also to create a text-searchable database of images (a problem which computer algorithm designers have yet to crack);
- Tag a Tune, a similar game using songs instead of images; and
- Verbosity, in which one player is shown a secret word and must provide clues from which a second player attempts to guess the secret word, all with the effect of creating a database of word meanings.
Posted by Robert at 6:00 AM
category:
Artificial Invention
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Design & Engineering
August 12, 2008
Software (Re)Invents the Wheel
Evolutionary software has invented the wheel.
Not impressed? Then consider that a circle is not the only shape which maintains a constant height when rolled across flat ground. Can you figure out what the other shapes are? If not, then don't feel bad. They were not discovered until the late 19th century. Yet an evolutionary algorithm rediscovered them in under an hour.
Posted by Robert at 6:00 AM
category:
Artificial Invention
August 9, 2008
See Evolved LEGO Structures in Action
Check out the Brandeis DEMO (Dynamical and Evolutionary Machine Organization) web site for videos of LEGO bridges, cranes, tables, and other structures designed using evolutionary algorithms.
Posted by Robert at 6:00 AM
category:
Artificial Invention
August 6, 2008
Combining Real and Simulated Evolution for Aircraft Design
Most of the examples of automated inventing described on this web site to date were generated using computer simulations. In contrast, Will Regan, Floris van Breugel, and Hod Lipson of Cornell University have used a combination of simulation and a real-world hardware implementation of a "hovering flapping ornithopter" -- essentially an aircraft with flapping wings -- demonstrate the feasibility of this kind of flight (which, as we all know, is not how the airplanes we know and love work). Their paper includes images of both the simulated and physical models they used.
Posted by Robert at 6:00 AM
category:
Artificial Invention
August 3, 2008
Computer Game Opponents Evolve
Steffen Priesterjahn and others at the University of Paderborn in Germany have used evolutionary algorithms to generate smarter computer players for the game Quake 3. They generated a set of players which played with an initial set of strategies, then played them against the standard computer opponent. The strategies of the best-performing players were combined (mated) with each other to produce offspring, some of which were also mutated. After multiple generations this evolutionary process created computer players that were significantly more difficult for human players to beat.
Posted by Robert at 6:30 AM
category:
Artificial Invention


